#
#  Syntax Database for Highlighter
#
#  foo {           Start a group in which every key is prefixed with "foo."
#    key = value   Make a key/value pair
#  }               End a group
#
#  Keys:
#     ini.<section>.<key>.link       Link for <key> in <section>
#     ini.<section>.<key>.info       Info (hover title) for <key> in <section>
#
#  Values: "$key" copies the value of a key. Everything else is just plain text.
#

ini.phost {
    AllowAdvancedRefinery {
        link = http://phost.de/phost4doc/config.html#AllowAdvancedRefinery
        info = Enable advanced refinery (mineral -> fuel)
    }
    AllowAlchemy {
        link = http://phost.de/phost4doc/config.html#AllowAlchemy
        info = Enable alchemy functions
    }
    AllowAlliedChunneling {
        link = http://phost.de/phost4doc/config.html#AllowAlliedChunneling
        info = Enable chunneling between allied races, not just within one race
    }
    AllowAlternativeCombat {
        link = http://phost.de/phost4doc/config.html#AllowAlternativeCombat
        info = Enable alternative combat formulas
    }
    AllowAlternativeTowing {
        link = http://phost.de/phost4doc/config.html#AllowAlternativeTowing
        info = Enable alternative towing rule-set
    }
    AllowAnonymousMessages {
        link = http://phost.de/phost4doc/config.html#AllowAnonymousMessages
        info = Enable anonymous messages (rumors) to be sent
    }
    AllowAntiCloakShips {
        link = http://phost.de/phost4doc/config.html#AllowAntiCloakShips
        info = Enable anti-cloak functions
    }
    AllowBeamUpClans {
        link = http://phost.de/phost4doc/config.html#AllowBeamUpClans
        info = Enable the "Beam up Clans" mission
    }
    AllowBeamUpMultiple {
        link = http://phost.de/phost4doc/config.html#AllowBeamUpMultiple
        info = Enable the "Beam up Multiple" mission
    }
    AllowBioscanners {
        link = http://phost.de/phost4doc/config.html#AllowBioscanners
        info = Enable bio-scanning functions
    }
    AllowBoardingParties {
        link = http://phost.de/phost4doc/config.html#AllowBoardingParties
        info = Enable tow-capture ability of Crystals and Privateers
    }
    AllowBuildFighters {
        link = http://phost.de/phost4doc/config.html#AllowBuildFighters
        info = Configure races that can build fighters on starships
    }
    AllowChunneling {
        link = http://phost.de/phost4doc/config.html#AllowChunneling
        info = Enable the chunneling functions
    }
    AllowCloakFailMessages {
        link = http://phost.de/phost4doc/config.html#AllowCloakFailMessages
        info = Enable messages that explain when cloaking fails
    }
    AllowCloakedShipsAttack {
        link = http://phost.de/phost4doc/config.html#AllowCloakedShipsAttack
        info = Allow cloaked ships to attack uncloaked ships with matching Primary Enemy
    }
    AllowColoniesSweepWebs {
        link = http://phost.de/phost4doc/config.html#AllowColoniesSweepWebs
        info = Allow Colonial fighters to sweep web mines
    }
    AllowCrystalTowCapture {
        link = http://phost.de/phost4doc/config.html#AllowCrystalTowCapture
        info = Enable tow-capture ability of Crystals
    }
    AllowDeluxeSuperSpy {
        link = http://phost.de/phost4doc/config.html#AllowDeluxeSuperSpy
        info = Enable the Super Spy mission to change planetary friendly codes
    }
    AllowESBonusAgainstPlanets {
        link = http://phost.de/phost4doc/config.html#AllowESBonusAgainstPlanets
        info = Enable the Engine-Shield bonus in ship/planet fights
    }
    AllowEatingSupplies {
        link = http://phost.de/phost4doc/config.html#AllowEatingSupplies
        info = Allow overpopulations to eat supplies instead of dying
    }
    AllowEngineShieldBonus {
        link = http://phost.de/phost4doc/config.html#AllowEngineShieldBonus
        info = Enable the Engine-Shield bonus
    }
    AllowExtendedMissions {
        link = http://phost.de/phost4doc/config.html#AllowExtendedMissions
        info = Enable extended (=PHost-only) missions
    }
    AllowFedCombatBonus {
        link = http://phost.de/phost4doc/config.html#AllowFedCombatBonus
        info = Enable Federation combat bonus (more bays, shield repair)
    }
    AllowGamblingShips {
        link = http://phost.de/phost4doc/config.html#AllowGamblingShips
        info = Enable gambling (Lady Royale) ability
    }
    AllowGloryDevice {
        link = http://phost.de/phost4doc/config.html#AllowGloryDevice
        info = Enable Glory Device (self destruct) ability
    }
    AllowGravityWells {
        link = http://phost.de/phost4doc/config.html#AllowGravityWells
        info = Enable planetary gravity wells
    }
    AllowHiss {
        link = http://phost.de/phost4doc/config.html#AllowHiss
        info = Enable Lizard Hisssss mission
    }
    AllowHyperWarps {
        link = http://phost.de/phost4doc/config.html#AllowHyperWarps
        info = Enable the Hyperjump ability
    }
    AllowHyperjumpGravWells {
        link = http://phost.de/phost4doc/config.html#AllowHyperjumpGravWells
        info = Enable planetary gravity wells for ships that hyperjump
    }
    AllowImperialAssault {
        link = http://phost.de/phost4doc/config.html#AllowImperialAssault
        info = Enable the Imperial Assault (Super Star Destroyer) ability
    }
    AllowIncompatibleConfiguration {
        link = http://phost.de/phost4doc/config.html#AllowIncompatibleConfiguration
        info = Allow usage of configuration options that make the game incompatible with Winplan/planets.exe
    }
    AllowInterceptAttack {
        link = http://phost.de/phost4doc/config.html#AllowInterceptAttack
        info = Allow cloak-capable ships pick their opponent first in combat
    }
    AllowMeteorMessages {
        link = http://phost.de/phost4doc/config.html#AllowMeteorMessages
        info = Enable messages reporting meteor impacts
    }
    AllowMinefields {
        link = http://phost.de/phost4doc/config.html#AllowMinefields
        info = Allow minefields to be laid
    }
    AllowMinesDestroyMines {
        link = http://phost.de/phost4doc/config.html#AllowMinesDestroyMines
        info = Enable that hostile minefields destroy each other when they overlap
    }
    AllowMinesDestroyWebs {
        link = http://phost.de/phost4doc/config.html#AllowMinesDestroyWebs
        info = Enable that hostile minefields of different types destroy each other when they overlap
    }
    AllowMoreThan500Minefields {
        link = http://phost.de/phost4doc/config.html#AllowMoreThan500Minefields
        info = Defines, for each player, whether they are able to receive more than 500 minefields in their result
    }
    AllowMoreThan50Targets {
        link = http://phost.de/phost4doc/config.html#AllowMoreThan50Targets
        info = Defines, for each player, whether they are able to receive more than 50 target ships in their result
    }
    AllowNewNatives {
        link = http://phost.de/phost4doc/config.html#AllowNewNatives
        info = If enabled, new natives appear on planets randomly
    }
    AllowNoFuelMovement {
        link = http://phost.de/phost4doc/config.html#AllowNoFuelMovement
        info = Enable ships without Neutronium fuel to use their impulse drive to go Warp 1
    }
    AllowOneEngineTowing {
        link = http://phost.de/phost4doc/config.html#AllowOneEngineTowing
        info = Allow ships with just one engine to tow
    }
    AllowPlanetAttacks {
        link = http://phost.de/phost4doc/config.html#AllowPlanetAttacks
        info = Allow planets to attack ships in orbit using the ATT/NUK friendly codes
    }
    AllowPlayerMessages {
        link = http://phost.de/phost4doc/config.html#AllowPlayerMessages
        info = Allow in-game messages between players
    }
    AllowPriorityBuild {
        link = http://phost.de/phost4doc/config.html#AllowPriorityBuild
        info = Allow players to control their build order using PBx friendly codes
    }
    AllowPrivateerTowCapture {
        link = http://phost.de/phost4doc/config.html#AllowPrivateerTowCapture
        info = Enable tow-capture ability of Privateers
    }
    AllowRGAOnUnowned {
        link = http://phost.de/phost4doc/config.html#AllowRGAOnUnowned
        info = Allow the Rebel Ground Attack mission on unowned planets
    }
    AllowRebelGroundAttack {
        link = http://phost.de/phost4doc/config.html#AllowRebelGroundAttack
        info = Allow the Rebel Ground Attack mission
    }
    AllowRegisteredFunctions {
        link = http://phost.de/phost4doc/config.html#AllowRegisteredFunctions
        info = Allow registered-only functions for registered players (tech 7-10, certain missions and friendly codes)
    }
    AllowScienceMissions {
        link = http://phost.de/phost4doc/config.html#AllowScienceMissions
        info = Allow terraforming functions
    }
    AllowShipCloning {
        link = http://phost.de/phost4doc/config.html#AllowShipCloning
        info = Allow ships to be cloned at starbases using the cln friendly code
    }
    AllowShipNames {
        link = http://phost.de/phost4doc/config.html#AllowShipNames
        info = Allow players to see each other's ship names
    }
    AllowSuperRefit {
        link = http://phost.de/phost4doc/config.html#AllowSuperRefit
        info = Allow the Fed Super Refit mission
    }
    AllowTowCloakedShips {
        link = http://phost.de/phost4doc/config.html#AllowTowCloakedShips
        info = Allow players to continue a Tow mission even if the towed ship cloaks and is no longer visible
    }

    # Pseudo option, not supported by PHost. It's described but shouldn't appear in any config.
    # AllowVPAFeatures {
    #     link = http://phost.de/phost4doc/config.html#AllowVPAFeatures
    # }
    AllowWebMines {
        link = http://phost.de/phost4doc/config.html#AllowWebMines
        info = Allow Crystals to lay web mine fields
    }
    AllowWormholes {
        link = http://phost.de/phost4doc/config.html#AllowWormholes
        info = Enables wormholes
    }
    AllowWraparoundMap {
        link = http://phost.de/phost4doc/config.html#AllowWraparoundMap
        info = Enables wraparound, ships leaving one map edge come in at the opposite side
    }
    AlternativeAntiCloak {
        link = http://phost.de/phost4doc/config.html#AlternativeAntiCloak
        info = Enable alternative anti-cloak rules (allies are immune)
    }
    AlternativeMinesDestroyMines {
        link = http://phost.de/phost4doc/config.html#AlternativeMinesDestroyMines
        info = Enable alternative mines-destroy-mines rules (only when mines are laid)
    }
    AntiCloakImmunity {
        link = http://phost.de/phost4doc/config.html#AntiCloakImmunity
        info = Configure which races are immune to anti-cloak ships
    }
    BaseFighterCost {
        link = http://phost.de/phost4doc/config.html#BaseFighterCost
        info = Cost of fighters built on starbases for each player
    }
    BaseTechCost {
        link = http://phost.de/phost4doc/config.html#BaseTechCost
        info = Relative cost of tech-levels for each player
    }
    BayLaunchInterval {
        link = http://phost.de/phost4doc/config.html#BayLaunchInterval
        info = Combat: time between two fighter launches
    }
    BayRechargeBonus {
        link = http://phost.de/phost4doc/config.html#BayRechargeBonus
        info = Combat: fighter bay recharge bonus, depending on bay count
    }
    BayRechargeRate {
        link = http://phost.de/phost4doc/config.html#BayRechargeRate
        info = Combat: fighter bay recharge rate
    }
    BeamFiringRange {
        link = http://phost.de/phost4doc/config.html#BeamFiringRange
        info = Combat: range for firing beam at enemy
    }
    BeamHitBonus {
        link = http://phost.de/phost4doc/config.html#BeamHitBonus
        info = Combat: beam hit rate bonus, depending on beam type
    }
    BeamHitFighterCharge {
        link = http://phost.de/phost4doc/config.html#BeamHitFighterCharge
        info = Combat: beam charge required to hit fighter
    }
    BeamHitFighterRange {
        link = http://phost.de/phost4doc/config.html#BeamHitFighterRange
        info = Combat: range for firing beam at fighter
    }
    BeamHitOdds {
        link = http://phost.de/phost4doc/config.html#BeamHitOdds
        info = Combat: beam hit rate when firing at enemy
    }
    BeamHitShipCharge {
        link = http://phost.de/phost4doc/config.html#BeamHitShipCharge
        info = Combat: beam charge required to hit enemy
    }
    BeamRechargeBonus {
        link = http://phost.de/phost4doc/config.html#BeamRechargeBonus
        info = Combat: beam recharge rate bonus, depending on beam type
    }
    BeamRechargeRate {
        link = http://phost.de/phost4doc/config.html#BeamRechargeRate
        info = Combat: beam recharge rate
    }
    BorgAssimilationRate {
        link = http://phost.de/phost4doc/config.html#BorgAssimilationRate
        info = Percent of natives assimilated by Borg each turn
    }
    BuildChangeRelativePenalty {
        link = http://phost.de/phost4doc/config.html#BuildChangeRelativePenalty
        info = Build queue priority penalty for changing a build order, relative
    }
    BuildPointReport {
        link = http://phost.de/phost4doc/config.html#BuildPointReport
        info = Enable build point report messages
    }
    BuildQueue {
        link = http://phost.de/phost4doc/config.html#BuildQueue
        info = Build queue mode
    }
    CPEnableAllies {
        link = http://phost.de/phost4doc/config.html#CPEnableAllies
        info = Allow players to change their alliances
    }
    CPEnableBigTargets {
        link = http://phost.de/phost4doc/config.html#CPEnableBigTargets
        info = Allow players to change their AllowMoreThan50Targets setting
    }
    CPEnableEnemies {
        link = http://phost.de/phost4doc/config.html#CPEnableEnemies
        info = Allow players to change their permanent enemies
    }
    CPEnableGive {
        link = http://phost.de/phost4doc/config.html#CPEnableGive
        info = Allow players to give away ships and planets
    }
    CPEnableLanguage {
        link = http://phost.de/phost4doc/config.html#CPEnableLanguage
        info = Allow players to change their message language
    }
    CPEnableMessage {
        link = http://phost.de/phost4doc/config.html#CPEnableMessage
        info = Allow players to send messages using the command processor
    }
    CPEnableRaceName {
        link = http://phost.de/phost4doc/config.html#CPEnableRaceName
        info = Allow players to change their race name
    }
    CPEnableRefit {
        link = http://phost.de/phost4doc/config.html#CPEnableRefit
        info = Allow players to use the Super Refit detail control command
    }
    CPEnableRemote {
        link = http://phost.de/phost4doc/config.html#CPEnableRemote
        info = Allow players to remotely-control allied ships
    }
    CPEnableRumor {
        link = http://phost.de/phost4doc/config.html#CPEnableRumor
        info = Enable anonymous messages (rumors) to be sent
    }
    CPEnableSend {
        link = http://phost.de/phost4doc/config.html#CPEnableSend
        info = Allow players to request files from the host
    }
    CPEnableShow {
        link = http://phost.de/phost4doc/config.html#CPEnableShow
        info = Allow players to show own units around
    }
    CPNumMinefields {
        link = http://phost.de/phost4doc/config.html#CPNumMinefields
        info = Allow players to change their AllowMoreThan500Minefields setting
    }
    ClimateDeathRate {
        link = http://phost.de/phost4doc/config.html#ClimateDeathRate
        info = Rate at which overpopulation dies
    }
    ClimateLimitsPopulation {
        link = http://phost.de/phost4doc/config.html#ClimateLimitsPopulation
        info = Configure whether maximum population depends on planet's climate
    }
    CloakFailureRate {
        link = http://phost.de/phost4doc/config.html#CloakFailureRate
        info = Percentage rate at which cloak fails
    }
    CloakFuelBurn {
        link = http://phost.de/phost4doc/config.html#CloakFuelBurn
        info = Amount of fuel burned each turn for cloaking, for 100 kt ship
    }
    CloakMineOddsWarpBonusX100 {
        link = http://phost.de/phost4doc/config.html#CloakMineOddsWarpBonusX100
        info = Mine hit odds bonus for going slower than Warp 9 when cloaked
    }
    CloakedMineTravelSafeWarp {
        link = http://phost.de/phost4doc/config.html#CloakedMineTravelSafeWarp
        info = Speed at which travelling through mines is safe when cloaked
    }

    # old option
    ColonialFighterSweepRange {
        link = http://phost.de/phost4doc/config.html#ColonialFighterSweepRange
        info = Mine sweep range for Colonial fighters
    }

    # old option
    ColonialFighterSweepRate {
        link = http://phost.de/phost4doc/config.html#ColonialFighterSweepRate
        info = Mine sweep rate for Colonial fighters
    }
    ColoniesBuildFighters {
        link = http://phost.de/phost4doc/config.html#ColoniesBuildFighters
        info = Allow Colonies to build fighters in space
    }
    ColonistCombatCaptureRate {
        link = http://phost.de/phost4doc/config.html#ColonistCombatCaptureRate
        info = Percentage of colonists left alive by a ship that captures a planet
    }
    ColonistCombatSurvivalRate {
        link = http://phost.de/phost4doc/config.html#ColonistCombatSurvivalRate
        info = Percentage of colonists that survive when a planet is captured
    }
    ColonistTaxRate {
        link = http://phost.de/phost4doc/config.html#ColonistTaxRate
        info = Relative colonist tax income, per player
    }
    ConfigLevel {
        link = http://phost.de/phost4doc/config.html#ConfigLevel
        info = Configure PHost's pickyness when reading the configuration file
    }
    CrewKillScaling {
        link = http://phost.de/phost4doc/config.html#CrewKillScaling
        info = Combat: relative weapon crew kill power
    }
    CrystalSinTempBehavior {
        link = http://phost.de/phost4doc/config.html#CrystalSinTempBehavior
        info = Configures whether the Crystal max population formula uses sines or a linear scale
    }
    CrystalsPreferDeserts {
        link = http://phost.de/phost4doc/config.html#CrystalsPreferDeserts
        info = Configures whether the Crystals prefer desert climate, or temperate planets like everyone else
    }
    CumulativePillaging {
        link = http://phost.de/phost4doc/config.html#CumulativePillaging
        info = Allow multiple Klingon ships to pillage one planet
    }
    DamageLevelForAntiCloakFail {
        link = http://phost.de/phost4doc/config.html#DamageLevelForAntiCloakFail
        info = Damage level at which anti-cloak functions fail
    }
    DamageLevelForChunnelFail {
        link = http://phost.de/phost4doc/config.html#DamageLevelForChunnelFail
        info = Damage level at which chunnel functions fail
    }
    DamageLevelForCloakFail {
        link = http://phost.de/phost4doc/config.html#DamageLevelForCloakFail
        info = Damage level at which cloak functions fail
    }
    DamageLevelForHyperjumpFail {
        link = http://phost.de/phost4doc/config.html#DamageLevelForHyperjumpFail
        info = Damage level at which hyperjump functions fail
    }
    DamageLevelForTerraformFail {
        link = http://phost.de/phost4doc/config.html#DamageLevelForTerraformFail
        info = Damage level at which terraforming functions fail
    }
    DarkSenseRange {
        link = http://phost.de/phost4doc/config.html#DarkSenseRange
        info = Range of Empire Dark Sense
    }
    DefenseForUndetectable {
        link = http://phost.de/phost4doc/config.html#DefenseForUndetectable
        info = Number of defense posts required to be invisible to Sensor Sweep
    }
    DefenseToBlockBioscan {
        link = http://phost.de/phost4doc/config.html#DefenseToBlockBioscan
        info = Number of defense posts required to be invisible to bioscanners
    }
    DelayAllianceCommands {
        link = http://phost.de/phost4doc/config.html#DelayAllianceCommands
        info = When enabled, alliance changes are executed at the end of the turn, not at the beginning
    }
    DeleteOldMessages {
        link = http://phost.de/phost4doc/config.html#DeleteOldMessages
        info = Controls whether messages from a missed turn are deleted or resent
    }
    DisablePasswords {
        link = http://phost.de/phost4doc/config.html#DisablePasswords
        info = Allows hosts to disable the built-in result file passwords
    }
    EModBayRechargeBonus {
        link = http://phost.de/phost4doc/config.html#EModBayRechargeBonus
        info = Experience modificator to BayRechargeBonus
    }
    EModBayRechargeRate {
        link = http://phost.de/phost4doc/config.html#EModBayRechargeRate
        info = Experience modificator to BayRechargeRate
    }
    EModBeamHitBonus {
        link = http://phost.de/phost4doc/config.html#EModBeamHitBonus
        info = Experience modificator to BeamHitBonus
    }
    EModBeamHitFighterCharge {
        link = http://phost.de/phost4doc/config.html#EModBeamHitFighterCharge
        info = Experience modificator to BeamHitFighterCharge
    }
    EModBeamHitOdds {
        link = http://phost.de/phost4doc/config.html#EModBeamHitOdds
        info = Experience modificator to BeamHitOdds
    }
    EModBeamRechargeBonus {
        link = http://phost.de/phost4doc/config.html#EModBeamRechargeBonus
        info = Experience modificator to BeamRechargeBonus
    }
    EModBeamRechargeRate {
        link = http://phost.de/phost4doc/config.html#EModBeamRechargeRate
        info = Experience modificator to BeamRechargeRate
    }
    EModCrewKillScaling {
        link = http://phost.de/phost4doc/config.html#EModCrewKillScaling
        info = Experience modificator to CrewKillScaling
    }
    EModEngineShieldBonusRate {
        link = http://phost.de/phost4doc/config.html#EModEngineShieldBonusRate
        info = Experience modificator to EngineShieldBonusRate
    }
    EModExtraFighterBays {
        link = http://phost.de/phost4doc/config.html#EModExtraFighterBays
        info = Experience modificator to ExtraFighterBays
    }
    EModFighterBeamExplosive {
        link = http://phost.de/phost4doc/config.html#EModFighterBeamExplosive
        info = Experience modificator to FighterBeamExplosive
    }
    EModFighterBeamKill {
        link = http://phost.de/phost4doc/config.html#EModFighterBeamKill
        info = Experience modificator to FighterBeamKill
    }
    EModFighterMovementSpeed {
        link = http://phost.de/phost4doc/config.html#EModFighterMovementSpeed
        info = Experience modificator to FighterMovementSpeed
    }
    EModHullDamageScaling {
        link = http://phost.de/phost4doc/config.html#EModHullDamageScaling
        info = Experience modificator to HullDamageScaling
    }
    EModMaxFightersLaunched {
        link = http://phost.de/phost4doc/config.html#EModMaxFightersLaunched
        info = Experience modificator to MaxFightersLaunched
    }
    EModMineHitOddsBonus {
        link = http://phost.de/phost4doc/config.html#EModMineHitOddsBonus
        info = Experience modificator to MineHitOddsBonus
    }
    EModPlanetaryTorpsPerTube {
        link = http://phost.de/phost4doc/config.html#EModPlanetaryTorpsPerTube
        info = Experience modificator to PlanetaryTorpsPerTube
    }
    EModShieldDamageScaling {
        link = http://phost.de/phost4doc/config.html#EModShieldDamageScaling
        info = Experience modificator to ShieldDamageScaling
    }
    EModShieldKillScaling {
        link = http://phost.de/phost4doc/config.html#EModShieldKillScaling
        info = Experience modificator to ShieldKillScaling
    }
    EModStrikesPerFighter {
        link = http://phost.de/phost4doc/config.html#EModStrikesPerFighter
        info = Experience modificator to StrikesPerFighter
    }
    EModTorpHitBonus {
        link = http://phost.de/phost4doc/config.html#EModTorpHitBonus
        info = Experience modificator to TorpHitBonus
    }
    EModTorpHitOdds {
        link = http://phost.de/phost4doc/config.html#EModTorpHitOdds
        info = Experience modificator to TorpHitOdds
    }
    EModTubeRechargeBonus {
        link = http://phost.de/phost4doc/config.html#EModTubeRechargeBonus
        info = Experience modificator to TubeRechargeBonus
    }
    EModTubeRechargeRate {
        link = http://phost.de/phost4doc/config.html#EModTubeRechargeRate
        info = Experience modificator to TubeRechargeRate
    }
    EPAcademyScale {
        link = http://phost.de/phost4doc/config.html#EPAcademyScale
        info = Relative bonus of Academy ships for Training mission
    }
    EPCombatBoostLevel {
        link = http://phost.de/phost4doc/config.html#EPCombatBoostLevel
        info = Configures an experience bonus for close combat outcomes
    }
    EPCombatBoostRate {
        link = http://phost.de/phost4doc/config.html#EPCombatBoostRate
        info = Configures an experience bonus for close combat outcomes
    }
    EPCombatDamageScaling {
        link = http://phost.de/phost4doc/config.html#EPCombatDamageScaling
        info = Experience points for making damage
    }
    EPCombatKillScaling {
        link = http://phost.de/phost4doc/config.html#EPCombatKillScaling
        info = Experience points for killing an enemy in combat
    }
    EPPlanetAging {
        link = http://phost.de/phost4doc/config.html#EPPlanetAging
        info = Experience points for aging, for planets
    }
    EPPlanetGovernment {
        link = http://phost.de/phost4doc/config.html#EPPlanetGovernment
        info = Experience points for having a good government, for planets
    }
    EPRecrewScaling {
        link = http://phost.de/phost4doc/config.html#EPRecrewScaling
        info = Experience point change when a ship changes crew
    }
    EPShipAging {
        link = http://phost.de/phost4doc/config.html#EPShipAging
        info = Experience points for aging, for ships
    }
    EPShipAlchemy100KT {
        link = http://phost.de/phost4doc/config.html#EPShipAlchemy100KT
        info = Experience points for performing alchemy, for 100 kt result mineral
    }
    EPShipBuild1000TorpUnits {
        link = http://phost.de/phost4doc/config.html#EPShipBuild1000TorpUnits
        info = Experience points for building torpedoes, for 1000 mine units equivalent
    }
    EPShipBuild10Fighters {
        link = http://phost.de/phost4doc/config.html#EPShipBuild10Fighters
        info = Experience points for building fighters, for 10 fighters
    }
    EPShipChunnel {
        link = http://phost.de/phost4doc/config.html#EPShipChunnel
        info = Experience points for performing a chunnel
    }
    EPShipHyperjump {
        link = http://phost.de/phost4doc/config.html#EPShipHyperjump
        info = Experience points for performing a hyperjump
    }
    EPShipIonStorm100MEV {
        link = http://phost.de/phost4doc/config.html#EPShipIonStorm100MEV
        info = Experience points for surviving an ion storm, 100 MeV
    }
    EPShipMovement100LY {
        link = http://phost.de/phost4doc/config.html#EPShipMovement100LY
        info = Experience points for moving 100 ly
    }
    EPTrainingScale {
        link = http://phost.de/phost4doc/config.html#EPTrainingScale
        info = Relative experience points gained by training
    }
    EngineShieldBonusRate {
        link = http://phost.de/phost4doc/config.html#EngineShieldBonusRate
        info = Combat: Engine-Shield bonus, relative to engine cost
    }
    ExactExperienceReports {
        link = http://phost.de/phost4doc/config.html#ExactExperienceReports
        info = Enable exact experience point reports instead of just levels
    }
    ExperienceLevelNames {
        link = http://phost.de/phost4doc/config.html#ExperienceLevelNames
        info = Names of experience levels
    }
    ExperienceLevels {
        link = http://phost.de/phost4doc/config.html#ExperienceLevels
        info = Experience point thresholds corresponding to levels
    }
    ExperienceLimit {
        link = http://phost.de/phost4doc/config.html#ExperienceLimit
        info = Maximum number of experience points a unit can have
    }
    ExtMissionsStartAt {
        link = http://phost.de/phost4doc/config.html#ExtMissionsStartAt
        info = Configures the Id number of the first PHost extended missions
    }
    ExtendedSensorSweep {
        link = http://phost.de/phost4doc/config.html#ExtendedSensorSweep
        info = Enables Sensor Sweep to find minefields and wormholes as well
    }
    ExtraFighterBays {
        link = http://phost.de/phost4doc/config.html#ExtraFighterBays
        info = Combat: extra fighter bays, for each race
    }
    FactoriesForDetectable {
        link = http://phost.de/phost4doc/config.html#FactoriesForDetectable
        info = Number of factories on a planet that make it visible to Sensor Sweep
    }
    FighterBeamExplosive {
        link = http://phost.de/phost4doc/config.html#FighterBeamExplosive
        info = Combat: explosive power of fighter beams
    }
    FighterBeamKill {
        link = http://phost.de/phost4doc/config.html#FighterBeamKill
        info = Combat: kill power of fighter beams
    }
    FighterFiringRange {
        link = http://phost.de/phost4doc/config.html#FighterFiringRange
        info = Combat: firing range of fighter beams
    }
    FighterKillOdds {
        link = http://phost.de/phost4doc/config.html#FighterKillOdds
        info = Combat: odds of a fighter killing an enemy fighter
    }
    FighterMovementSpeed {
        link = http://phost.de/phost4doc/config.html#FighterMovementSpeed
        info = Combat: movement speed of fighters
    }
    FighterSweepRange {
        link = http://phost.de/phost4doc/config.html#FighterSweepRange
        info = Mine sweeping range for fighters
    }
    FighterSweepRate {
        link = http://phost.de/phost4doc/config.html#FighterSweepRate
        info = Mine sweeping rate for fighters
    }
    FilterPlayerMessages {
        link = http://phost.de/phost4doc/config.html#FilterPlayerMessages
        info = For each player, whether they want bulk messages to be omitted from their result
    }
    FireOnAttackFighters {
        link = http://phost.de/phost4doc/config.html#FireOnAttackFighters
        info = Combat: prefer firing on attacking fighters
    }
    FreeFighterCost {
        link = http://phost.de/phost4doc/config.html#FreeFighterCost
        info = Cost of fighters that starbases automatically build
    }
    FreeFighters {
        link = http://phost.de/phost4doc/config.html#FreeFighters
        info = Number of fighters automatically built by starbases
    }
    FuelUsagePerFightFor100KT {
        link = http://phost.de/phost4doc/config.html#FuelUsagePerFightFor100KT
        info = Fuel burnt by a 100 kt ship for each fight performed
    }
    FuelUsagePerTurnFor100KT {
        link = http://phost.de/phost4doc/config.html#FuelUsagePerTurnFor100KT
        info = Fuel burnt by a 100 kt ship each turn
    }
    GameName {
        link = http://phost.de/phost4doc/config.html#GameName
        info = Name of the game
    }
    GravityWellRange {
        link = http://phost.de/phost4doc/config.html#GravityWellRange
        info = Size of planetary gravity wells
    }
    GroundDefenseFactor {
        link = http://phost.de/phost4doc/config.html#GroundDefenseFactor
        info = For each race, their strength when defending in ground combat
    }
    GroundKillFactor {
        link = http://phost.de/phost4doc/config.html#GroundKillFactor
        info = For each race, their strength when attacking in ground combat
    }
    HissEffectRate {
        link = http://phost.de/phost4doc/config.html#HissEffectRate
        info = Happiness increase by performing the Hisssss mission
    }
    HullDamageScaling {
        link = http://phost.de/phost4doc/config.html#HullDamageScaling
        info = Combat: relative weapon hull damage power
    }
    HullTechNotSlowedByMines {
        link = http://phost.de/phost4doc/config.html#HullTechNotSlowedByMines
        info = Ships at this tech or higher are not slowed down by mine hits
    }
    IonStormActivity {
        link = http://phost.de/phost4doc/config.html#IonStormActivity
        info = Approximate number of ion storms that are active simultaneously
    }
    IonStormsHideMines {
        link = http://phost.de/phost4doc/config.html#IonStormsHideMines
        info = If enabled, minefields cannot be seen when covered by an ion storm
    }
    Language {
        link = http://phost.de/phost4doc/config.html#Language
        info = Language for the host, and each player
    }
    LargeMeteorOreRanges {
        link = http://phost.de/phost4doc/config.html#LargeMeteorOreRanges
        info = Mineral ranges for large meteors
    }
    LargeMeteorsImpacting {
        link = http://phost.de/phost4doc/config.html#LargeMeteorsImpacting
        info = Number of large meteors per turn
    }
    MapTruehullByPlayerRace {
        link = http://phost.de/phost4doc/config.html#MapTruehullByPlayerRace
        info = Configures the interpretation of the truehull.dat file
    }
    MaxColTempSlope {
        link = http://phost.de/phost4doc/config.html#MaxColTempSlope
        info = Configures the Maximum Number of Colonists formula for arctic/desert planets
    }
    MaxFightersLaunched {
        link = http://phost.de/phost4doc/config.html#MaxFightersLaunched
        info = Combat: maximum number of fighters that can be active simultaneously
    }
    MaxPlanetaryIncome {
        link = http://phost.de/phost4doc/config.html#MaxPlanetaryIncome
        info = Maximum tax income per planet, per turn
    }
    MaxShipsHissing {
        link = http://phost.de/phost4doc/config.html#MaxShipsHissing
        info = Maximum number of ships that can Hisssss at one planet
    }
    MaximumDefenseOnBase {
        link = http://phost.de/phost4doc/config.html#MaximumDefenseOnBase
        info = Maximum number of starbase defense posts
    }
    MaximumFightersOnBase {
        link = http://phost.de/phost4doc/config.html#MaximumFightersOnBase
        info = Maximum number of fighters on a starbase
    }
    MaximumIonStormRadius {
        link = http://phost.de/phost4doc/config.html#MaximumIonStormRadius
        info = Maximum radius of an ion storm
    }
    MaximumIonStormVoltage {
        link = http://phost.de/phost4doc/config.html#MaximumIonStormVoltage
        info = Maximum voltage of an ion storm
    }
    MaximumMinefieldRadius {
        link = http://phost.de/phost4doc/config.html#MaximumMinefieldRadius
        info = Maximum radius of a minefield
    }
    MaximumMinefieldsPerPlayer {
        link = http://phost.de/phost4doc/config.html#MaximumMinefieldsPerPlayer
        info = Maximum number of minefields each player is allowed to lay
    }
    MaximumWebMinefieldRadius {
        link = http://phost.de/phost4doc/config.html#MaximumWebMinefieldRadius
        info = Maximum radius of a web minefield
    }
    MeteorShowerOdds {
        link = http://phost.de/phost4doc/config.html#MeteorShowerOdds
        info = Percentage of planets that receive a meteor shower, each turn
    }
    MeteorShowerOreRanges {
        link = http://phost.de/phost4doc/config.html#MeteorShowerOreRanges
        info = Mineral ranges for meteor showers
    }
    MineDecayRate {
        link = http://phost.de/phost4doc/config.html#MineDecayRate
        info = Decay rate for regular minefields, each turn
    }
    MineHitDamageFor100KT {
        link = http://phost.de/phost4doc/config.html#MineHitDamageFor100KT
        info = Damage taken by a mine hit, for 100 kt ship
    }
    MineHitOdds {
        link = http://phost.de/phost4doc/config.html#MineHitOdds
        info = Odds of hitting a minefield, for travelling 1 ly
    }
    MineHitOddsWhenCloakedX10 {
        link = http://phost.de/phost4doc/config.html#MineHitOddsWhenCloakedX10
        info = Odds of hitting a minefield, for travelling 1 ly cloaked, x10
    }
    MineIdNeedsPermission {
        link = http://phost.de/phost4doc/config.html#MineIdNeedsPermission
        info = When enabled, only allies can lay mines in your identity
    }
    MineOddsWarpBonusX100 {
        link = http://phost.de/phost4doc/config.html#MineOddsWarpBonusX100
        info = Mine hit odds bonus for going slower than Warp 9
    }
    MineScanRange {
        link = http://phost.de/phost4doc/config.html#MineScanRange
        info = Visibility range for minefields
    }
    MineSweepRange {
        link = http://phost.de/phost4doc/config.html#MineSweepRange
        info = Range from which minefields can be swept
    }
    MineSweepRate {
        link = http://phost.de/phost4doc/config.html#MineSweepRate
        info = Rate at which minefields can be swept
    }
    MineTravelSafeWarp {
        link = http://phost.de/phost4doc/config.html#MineTravelSafeWarp
        info = Speed at which travelling through mines is safe
    }
    MinesForDetectable {
        link = http://phost.de/phost4doc/config.html#MinesForDetectable
        info = Number of mines on a planet that make it visible to Sensor Sweep
    }
    MinimumChunnelDistance {
        link = http://phost.de/phost4doc/config.html#MinimumChunnelDistance
        info = Minimum distance of chunneling
    }
    MinimumHappiness {
        link = http://phost.de/phost4doc/config.html#MinimumHappiness
        info = Minimum happiness on a planet after its owner changes
    }

    # Accepted by PHost as alias to NewNativesPopulationRange, but not documented
    # NativeClansRange {
    #     link = http://phost.de/phost4doc/config.html#NativeClansRange
    # }

    NativeClimateDeathRate {
        link = http://phost.de/phost4doc/config.html#NativeClimateDeathRate
        info = Rate at which native overpopulation dies
    }
    NativeCombatSurvivalRate {
        link = http://phost.de/phost4doc/config.html#NativeCombatSurvivalRate
        info = Percentage of natives that survive when a planet is captured
    }

    # Accepted by PHost as alias to NewNativesPopulationRange, but not documented
    # NativeGovFrequencies {
    #     link = http://phost.de/phost4doc/config.html#NativeGovFrequencies
    # }

    NativeTaxRate {
        link = http://phost.de/phost4doc/config.html#NativeTaxRate
        info = Relative native tax income, per player
    }

    # Accepted by PHost as alias to NewNativesRaceRate, but not documented
    # NativeTypeFrequencies {
    #     link = http://phost.de/phost4doc/config.html#NativeTypeFrequencies
    # }

    NewNativesGovernmentRate {
        link = http://phost.de/phost4doc/config.html#NewNativesGovernmentRate
        info = Relative frequencies of native governments
    }
    NewNativesPerTurn {
        link = http://phost.de/phost4doc/config.html#NewNativesPerTurn
        info = Number of new native populations discovered per turn
    }
    NewNativesPopulationRange {
        link = http://phost.de/phost4doc/config.html#NewNativesPopulationRange
        info = Population range for newly discovered natives
    }
    NewNativesRaceRate {
        link = http://phost.de/phost4doc/config.html#NewNativesRaceRate
        info = Relative frequencies of native races
    }
    NumExperienceLevels {
        link = http://phost.de/phost4doc/config.html#NumExperienceLevels
        info = Number of experience levels (aside from the base level 0)
    }
    NumMinefields {
        link = http://phost.de/phost4doc/config.html#NumMinefields
        info = Maximum number of minefields allowed in the universe
    }
    NumShips {
        link = http://phost.de/phost4doc/config.html#NumShips
        info = Maximum number of ships allowed in the universe
    }
    PALAggressorKillPointsPer10KT {
        link = http://phost.de/phost4doc/config.html#PALAggressorKillPointsPer10KT
        info = Build points: points for killing another unit when being aggressor, per 10 kt enemy mass
    }
    PALAggressorPointsPer10KT {
        link = http://phost.de/phost4doc/config.html#PALAggressorPointsPer10KT
        info = Build points: points for being an aggressor in combat, per 10 kt enemy mass
    }
    PALBoardingPartyPer10Crew {
        link = http://phost.de/phost4doc/config.html#PALBoardingPartyPer10Crew
        info = Build points: points for boarding a ship, per 10 enemy crewmen
    }
    PALCombatAggressor {
        link = http://phost.de/phost4doc/config.html#PALCombatAggressor
        info = Build points: points for being an aggressor in combat
    }
    PALCombatBaseScaling {
        link = http://phost.de/phost4doc/config.html#PALCombatBaseScaling
        info = Build points: relative scaling of points for starbases
    }
    PALCombatPlanetScaling {
        link = http://phost.de/phost4doc/config.html#PALCombatPlanetScaling
        info = Build points: relative scaling of points for planets
    }
    PALDecayPerTurn {
        link = http://phost.de/phost4doc/config.html#PALDecayPerTurn
        info = Build points: percentage of points that decay each turn
    }
    PALGloryDamagePer10KT {
        link = http://phost.de/phost4doc/config.html#PALGloryDamagePer10KT
        info = Build points: points for damaging an enemy ship using a glory device, per 10 kt enemy mass
    }
    PALGloryDevice {
        link = http://phost.de/phost4doc/config.html#PALGloryDevice
        info = Build points: points for using a glory device
    }
    PALGloryDevicePer10KT {
        link = http://phost.de/phost4doc/config.html#PALGloryDevicePer10KT
        info = Build points: points for using a glory device, per 10 kt ship mass
    }
    PALGloryKillPer10KT {
        link = http://phost.de/phost4doc/config.html#PALGloryKillPer10KT
        info = Build points: points for killing an enemy ship using a glory device, per 10 kt enemy mass
    }
    PALGroundAttackPer100Clans {
        link = http://phost.de/phost4doc/config.html#PALGroundAttackPer100Clans
        info = Build points: points for performing ground attack with 100 clans
    }
    PALImperialAssault {
        link = http://phost.de/phost4doc/config.html#PALImperialAssault
        info = Build points: points for performing Imperial Assault
    }
    PALIncludesESB {
        link = http://phost.de/phost4doc/config.html#PALIncludesESB
        info = Build points: whether Engine-Shield bonus is included in mass computations
    }
    PALOpponentKillPointsPer10KT {
        link = http://phost.de/phost4doc/config.html#PALOpponentKillPointsPer10KT
        info = Build points: points for killing another unit when being opponent, per 10 kt enemy mass
    }
    PALOpponentPointsPer10KT {
        link = http://phost.de/phost4doc/config.html#PALOpponentPointsPer10KT
        info = Build points: points for being opponent in combat, per 10 kt enemy mass
    }
    PALPillage {
        link = http://phost.de/phost4doc/config.html#PALPillage
        info = Build points: points for performing Klingon Pillage
    }
    PALPlayerRate {
        link = http://phost.de/phost4doc/config.html#PALPlayerRate
        info = Build points: relative scaling of points for each player
    }
    PALRGA {
        link = http://phost.de/phost4doc/config.html#PALRGA
        info = Build points: points for performing Rebel Ground Attack
    }
    PALRecyclingPer10KT {
        link = http://phost.de/phost4doc/config.html#PALRecyclingPer10KT
        info = Build points: points for recycling a 10 kt ship
    }
    PALShipCapturePer10Crew {
        link = http://phost.de/phost4doc/config.html#PALShipCapturePer10Crew
        info = Build points: points for capturing a ship, per 10 crew
    }
    PALShipMinekillPer10KT {
        link = http://phost.de/phost4doc/config.html#PALShipMinekillPer10KT
        info = Build points: points for killing a 10 kt ship with a minefield
    }
    PBPCloneCostRate {
        link = http://phost.de/phost4doc/config.html#PBPCloneCostRate
        info = Build points required for cloning (relative to normal build)
    }
    PBPCostPer100KT {
        link = http://phost.de/phost4doc/config.html#PBPCostPer100KT
        info = Build points required to build a 100 kt ship
    }
    PBPMinimumCost {
        link = http://phost.de/phost4doc/config.html#PBPMinimumCost
        info = Miniumm number of build points required to build a ship
    }
    PlanetaryTorpsPerTube {
        link = http://phost.de/phost4doc/config.html#PlanetaryTorpsPerTube
        info = Combat: Number of free torpedoes each planetary torpedo launcher has
    }
    PlanetsAttackKlingons {
        link = http://phost.de/phost4doc/config.html#PlanetsAttackKlingons
        info = Configure whether planets can use ATT/NUK to attack Klingons
    }
    PlanetsAttackRebels {
        link = http://phost.de/phost4doc/config.html#PlanetsAttackRebels
        info = Configure whether planets can use ATT/NUK to attack Rebels
    }
    PlanetsHaveTubes {
        link = http://phost.de/phost4doc/config.html#PlanetsHaveTubes
        info = Combat: whether planets have torpedo tubes
    }
    PlayerRace {
        link = http://phost.de/phost4doc/config.html#PlayerRace
        info = For each player, which race he plays
    }
    PlayerSpecialMission {
        link = http://phost.de/phost4doc/config.html#PlayerSpecialMission
        info = For each player, which special mission he can perform
    }
    ProductionRate {
        link = http://phost.de/phost4doc/config.html#ProductionRate
        info = Supply production rate (factories, Bovinoids), for each player
    }
    RGANeedsBeams {
        link = http://phost.de/phost4doc/config.html#RGANeedsBeams
        info = When enabled, Rebels need beams to perform their Ground Attack mission
    }
    RaceGrowthRate {
        link = http://phost.de/phost4doc/config.html#RaceGrowthRate
        info = Relative growth rate for each player
    }
    RaceMiningRate {
        link = http://phost.de/phost4doc/config.html#RaceMiningRate
        info = Relative mining rate for each player
    }
    RaceTaxRate {
        link = http://phost.de/phost4doc/config.html#RaceTaxRate
        info = Relative taxation rate for each player
    }
    RamScoopFuelPerLY {
        link = http://phost.de/phost4doc/config.html#RamScoopFuelPerLY
        info = Amount of fuel produced by the Ram Scoop ship when travelling 1 ly
    }
    RandomMeteorRate {
        link = http://phost.de/phost4doc/config.html#RandomMeteorRate
        info = Percent chance that a single large meteor strikes a random planet, per turn
    }
    RebelsBuildFighters {
        link = http://phost.de/phost4doc/config.html#RebelsBuildFighters
        info = Allow Rebels to build fighters in space
    }
    RecycleRate {
        link = http://phost.de/phost4doc/config.html#RecycleRate
        info = Percentage of minerals recovered when recycling a starship
    }
    RobCloakedChance {
        link = http://phost.de/phost4doc/config.html#RobCloakedChance
        info = Percentage chance that Privateers can Rob a cloaked ship
    }
    RobCloakedShips {
        link = http://phost.de/phost4doc/config.html#RobCloakedShips
        info = Whether Privateers can Rob a cloaked ship
    }
    RobFailureOdds {
        link = http://phost.de/phost4doc/config.html#RobFailureOdds
        info = Percentage risk of failure in Privateer Rob
    }
    RobotsBuildFighters {
        link = http://phost.de/phost4doc/config.html#RobotsBuildFighters
        info = Allow Robots to build fighters in space
    }
    RoundGravityWells {
        link = http://phost.de/phost4doc/config.html#RoundGravityWells
        info = Whether planetary gravity wells are round or square
    }
    SBQBoostExpX100 {
        link = http://phost.de/phost4doc/config.html#SBQBoostExpX100
        info = Build queue: Configures the effect of the number of a player's bases on the build queue
    }
    SBQBuildChangePenalty {
        link = http://phost.de/phost4doc/config.html#SBQBuildChangePenalty
        info = Build queue priority penalty for changing a build order, absolute
    }
    SBQBuildPALBoost {
        link = http://phost.de/phost4doc/config.html#SBQBuildPALBoost
        info = Build queue: activity boost for existing build orders
    }
    SBQNewBuildPALBoost {
        link = http://phost.de/phost4doc/config.html#SBQNewBuildPALBoost
        info = Build queue: activity boost for new build orders
    }
    SBQPointsForAging {
        link = http://phost.de/phost4doc/config.html#SBQPointsForAging
        info = Build queue: fixed boost for existing build orders
    }
    ScanRange {
        link = http://phost.de/phost4doc/config.html#ScanRange
        info = Distance at which enemy ships are visible
    }
    ScoringMethod {
        link = http://phost.de/phost4doc/config.html#ScoringMethod
        info = Configures the scoring system used in result files (has no effect on add-on scores)
    }
    SensorRange {
        link = http://phost.de/phost4doc/config.html#SensorRange
        info = Distance at which enemy planets can be scanned using Sensor Sweep
    }
    ShieldDamageScaling {
        link = http://phost.de/phost4doc/config.html#ShieldDamageScaling
        info = Combat: relative shield damage power, from weapon's damage power
    }
    ShieldKillScaling {
        link = http://phost.de/phost4doc/config.html#ShieldKillScaling
        info = Combat: relative shield damage power, from weapon's kill power
    }
    ShipCloneCostRate {
        link = http://phost.de/phost4doc/config.html#ShipCloneCostRate
        info = Relative money cost when cloning ships, for each player
    }
    ShipFighterCost {
        link = http://phost.de/phost4doc/config.html#ShipFighterCost
        info = Cost of fighters built on ships
    }
    ShipMovementSpeed {
        link = http://phost.de/phost4doc/config.html#ShipMovementSpeed
        info = Combat: ship movement speed
    }
    SpyDetectionChance {
        link = http://phost.de/phost4doc/config.html#SpyDetectionChance
        info = Chance that a Super Spy friendly code detection team is detected
    }
    StandoffDistance {
        link = http://phost.de/phost4doc/config.html#StandoffDistance
        info = Combat: distance at which ships stop approaching each other
    }
    StarbaseCost {
        link = http://phost.de/phost4doc/config.html#StarbaseCost
        info = Cost of a starbase
    }
    StrikesPerFighter {
        link = http://phost.de/phost4doc/config.html#StrikesPerFighter
        info = Combat: number of shots a fighter will place before returning
    }
    StructureDecayOnUnowned {
        link = http://phost.de/phost4doc/config.html#StructureDecayOnUnowned
        info = Number of mines, factories, and defenses that decay each turn on unowned planets
    }
    StructureDecayPerTurn {
        link = http://phost.de/phost4doc/config.html#StructureDecayPerTurn
        info = Number of mines, factories, and defenses over limit that decay each turn
    }
    TerraformRate {
        link = http://phost.de/phost4doc/config.html#TerraformRate
        info = Temperature change by Terraforming ships, per turn
    }
    TonsScoreCountsPlanets {
        link = http://phost.de/phost4doc/config.html#TonsScoreCountsPlanets
        info = Whether the tons score also counts conquered planets
    }
    TorpFiringRange {
        link = http://phost.de/phost4doc/config.html#TorpFiringRange
        info = Combat: distance at which torpedoes are fired
    }
    TorpHitBonus {
        link = http://phost.de/phost4doc/config.html#TorpHitBonus
        info = Combat: torpedo hit odds bonus, depending on torpedo type
    }
    TorpHitOdds {
        link = http://phost.de/phost4doc/config.html#TorpHitOdds
        info = Combat: torpedo hit odds
    }
    TowStrengthDistanceScale {
        link = http://phost.de/phost4doc/config.html#TowStrengthDistanceScale
        info = Tow strength, depending on distance towed
    }
    TowStrengthEngineScale {
        link = http://phost.de/phost4doc/config.html#TowStrengthEngineScale
        info = Tow strength, depending on engine type
    }
    TowedShipsBreakFree {
        link = http://phost.de/phost4doc/config.html#TowedShipsBreakFree
        info = When enabled, towed ships break free when the tower drops the tow
    }
    TowedShipsCooperate {
        link = http://phost.de/phost4doc/config.html#TowedShipsCooperate
        info = When enabled, friendly towed ships don't try to overpower the tower
    }
    TransuraniumDecayRate {
        link = http://phost.de/phost4doc/config.html#TransuraniumDecayRate
        info = Relative amount of new minerals appearing on planets, each turn
    }
    TubeRechargeBonus {
        link = http://phost.de/phost4doc/config.html#TubeRechargeBonus
        info = Combat: torpedo tube recharge rate bonus, depending on torpedo type
    }
    TubeRechargeRate {
        link = http://phost.de/phost4doc/config.html#TubeRechargeRate
        info = Combat: torpedo tube recharge rate
    }
    UnitsPerTorpRate {
        link = http://phost.de/phost4doc/config.html#UnitsPerTorpRate
        info = Number of mine units produced by a single type-10 torpedo
    }
    UnitsPerWebRate {
        link = http://phost.de/phost4doc/config.html#UnitsPerWebRate
        info = Number of web mine units produced by a single type-10 torpedo
    }
    UseAccurateFuelModel {
        link = http://phost.de/phost4doc/config.html#UseAccurateFuelModel
        info = Configures the fuel consumption formula
    }
    UseBaseTorpsInCombat {
        link = http://phost.de/phost4doc/config.html#UseBaseTorpsInCombat
        info = When enabled, starbases fire their torpedoes in combat
    }
    WebDrainFuelLoss {
        link = http://phost.de/phost4doc/config.html#WebDrainFuelLoss
        info = Amount of fuel drained by web mines, per turn
    }
    WebHitDamageFor100KT {
        link = http://phost.de/phost4doc/config.html#WebHitDamageFor100KT
        info = Damage taken by a web mine hit, for 100 kt ship
    }
    WebHitFuelLoss {
        link = http://phost.de/phost4doc/config.html#WebHitFuelLoss
        info = Amount of fuel drained by web mines, per mine hit
    }
    WebMineDecayRate {
        link = http://phost.de/phost4doc/config.html#WebMineDecayRate
        info = Decay rate for web minefields, each turn
    }
    WebMineHitOdds {
        link = http://phost.de/phost4doc/config.html#WebMineHitOdds
        info = Odds of hitting a web mine field, for travelling 1 ly
    }
    WebMineOddsWarpBonusX100 {
        link = http://phost.de/phost4doc/config.html#WebMineOddsWarpBonusX100
        info = Mine hit odds bonus for going slower than Warp 9, for web mines
    }
    WebMineSweepRange {
        link = http://phost.de/phost4doc/config.html#WebMineSweepRange
        info = Range from which web minefields can be swept
    }
    WebMineSweepRate {
        link = http://phost.de/phost4doc/config.html#WebMineSweepRate
        info = Rate at which web minefields can be swept
    }
    WebMineTravelSafeWarp {
        link = http://phost.de/phost4doc/config.html#WebMineTravelSafeWarp
        info = Speed at which travelling through mines is safe, for web mines
    }
    WormholeUFOsStartAt {
        link = http://phost.de/phost4doc/config.html#WormholeUFOsStartAt
        info = Configures the placement of Wormholes in the result file
    }
    WraparoundRectangle {
        link = http://phost.de/phost4doc/config.html#WraparoundRectangle
        info = When wraparound is enabled, configures the size of the map
    }
    WrmDisplacement {
        link = http://phost.de/phost4doc/config.html#WrmDisplacement
        info = Wormholes: movement speed per turn
    }
    WrmEntryPowerX100 {
        link = http://phost.de/phost4doc/config.html#WrmEntryPowerX100
        info = Wormholes: determines the wormhole's entry radius
    }
    WrmMassAdd {
        link = http://phost.de/phost4doc/config.html#WrmMassAdd
        info = Wormholes: mass growth per turn
    }
    WrmRandDisplacement {
        link = http://phost.de/phost4doc/config.html#WrmRandDisplacement
        info = Wormholes: random movement speed per turn
    }
    WrmRandMass {
        link = http://phost.de/phost4doc/config.html#WrmRandMass
        info = Wormholes: random mass growth per turn
    }
    WrmRandStability {
        link = http://phost.de/phost4doc/config.html#WrmRandStability
        info = Wormholes: random stability growth per turn
    }
    WrmScanRange {
        link = http://phost.de/phost4doc/config.html#WrmScanRange
        info = Distance at which all wormholes are visible
    }
    WrmStabilityAddX10 {
        link = http://phost.de/phost4doc/config.html#WrmStabilityAddX10
        info = Wormholes: stability growth per turn
    }
    WrmTravelCloaked {
        link = http://phost.de/phost4doc/config.html#WrmTravelCloaked
        info = Whether ships can remain cloaked after traveling a wormhole
    }
    WrmTravelDistDivisor {
        link = http://phost.de/phost4doc/config.html#WrmTravelDistDivisor
        info = Determines a ship's fuel usage for traveling a wormhole
    }
    WrmTravelWarpSpeed {
        link = http://phost.de/phost4doc/config.html#WrmTravelWarpSpeed
        info = Determines a ship's fuel usage for traveling a wormhole
    }
    WrmVoluntaryTravel {
        link = http://phost.de/phost4doc/config.html#WrmVoluntaryTravel
        info = Whether wormhole travel is voluntary
    }
}

ini.amaster {
    MaxMapCounter.info             = Number of iterations for map creation
    MaxPlanetCounter.info          = Number of iterations for planet creation
    MaxHWCounter.info              = Number of iterations for homeworld assignment
    RaceIsPlaying.info             = What players are active in this game
    PlayerRace.info                = $ini.phost.PlayerRace.info
    MapTruehullByPlayerRace.info   = $ini.phost.MapTruehullByPlayerRace.info
    AllowWraparoundMap.info        = $ini.phost.AllowWraparoundMap.info
    WraparoundRectangle.info       = $ini.phost.WraparoundRectangle.info
    BorderWidth.info               = Size of map seam
    CrystalsPreferDeserts.info     = $ini.phost.CrystalsPreferDeserts.info
    CrystalSinTempBehavior.info    = $ini.phost.CrystalSinTempBehavior.info
    ClimateLimitsPopulation.info   = $ini.phost.ClimateLimitsPopulation.info
    MaxColTempSlope.info           = $ini.phost.MaxColTempSlope.info
    Password1.info                 = Initial RST password for player 1
    Password2.info                 = Initial RST password for player 2
    Password3.info                 = Initial RST password for player 3
    Password4.info                 = Initial RST password for player 4
    Password5.info                 = Initial RST password for player 5
    Password6.info                 = Initial RST password for player 6
    Password7.info                 = Initial RST password for player 7
    Password8.info                 = Initial RST password for player 8
    Password9.info                 = Initial RST password for player 9
    Password10.info                = Initial RST password for player 10
    Password11.info                = Initial RST password for player 11
    PlanetSurfaceRanges.info       = Mineral ranges for non-homeworld planets
    PlanetDensityRanges.info       = Mineral density ranges for non-homeworld planets
    PlanetCoreRangesUsual.info     = Mineral core ranges for non-homeworld planets, usual
    PlanetCoreRangesAlternate.info = Mineral core ranges for non-homeworld planets, alternate
    PlanetCoreUsualFrequency.info  = Chance that a planet is "usual" for mineral core ranges
    NativesOnPlanetFrequency.info  = Probability that a planet has natives
    NativeTypeFrequencies.info     = Relative frequency of native races
    NativeGovFrequencies.info      = Relative frequency of native governments
    NativeRange.info               = Native population range, unit is 10 clans
    DefaultNativesHappy.info       = Initial native happiness
    DefaultColonistHappy.info      = Initial colonist happiness
    OwnedPlanets.info              = Number of planets each player starts with
    OwnedBases.info                = Number of bases each player starts with
    BaseHopsNumber.info            = Affects the distance of initial starbases from homeworld
    BaseHopsFactor.info            = Affects the distance of initial starbases from homeworld
    BaseHopsLimit.info             = Affects the distance of initial starbases from homeworld
    BindPlanetsToBases.info        = Affects initial starbase placement
    Planet1.info                   = Definition of first owned planet
    Planet2.info                   = Definition of second owned planet
    HomePlanet1.info               = Definition of first home planet
    HomePlanet2.info               = Definition of second home planet
    DefaultHomePlanet.info         = Definition of other home planets
    NoAmorphousOnHomePlanets.info  = Make sure home planets do not have amorphous natives
    AllOwnedPlanetsTheSame.info    = Make the initial planets the same for all players
    AllPlayerPlanetsTheSame.info   = Make all initial planets for a player identical
    BioSupport.info                = Make initial planets have sensible temperature
    BioSupportLevel.info           = Affects allowed deviations from optimum temperature
    PlanetsTempRange.info          = Planet temperature range
    OwnedPlanetsTempRange.info     = Temperature range for owned planets
    AdjustPopulations.info         = Avoid placing populations that are too big for the planet climate
    HomeworldsRadius.info          = Minimum distance between homeworlds
    HomeworldsRange.info           = Coordinate range for homeworlds
    ProvideHomeworlds.info         = If enabled, homeworld Ids are taken from "Homeworlds" parameter
    Homeworlds.info                = Homeworld planet Ids
    HomeworldClans.info            = Number of clans on homeworld
    HomeworldCash.info             = Cash on homeworld
    HomeworldCoreN.info            = Neutronium in homeworld core
    HomeworldCoreT.info            = Tritanium in homeworld core
    HomeworldCoreD.info            = Duranium in homeworld core
    HomeworldCoreM.info            = Molybdenum in homeworld core
    HomeworldSurfaceN.info         = Neutronium on homeworld surface
    HomeworldSurfaceT.info         = Tritanium on homeworld surface
    HomeworldSurfaceD.info         = Duranium on homeworld surface
    HomeworldSurfaceM.info         = Molybdenum on homeworld surface
    HomeworldDensityN.info         = Neutronium density in homeworld core
    HomeworldDensityT.info         = Tritanium density in homeworld core
    HomeworldDensityD.info         = Duranium density in homeworld core
    HomeworldDensityM.info         = Molybdenum density in homeworld core
    HomeworldMines.info            = Mineral mines on homeworld
    HomeworldFactories.info        = Factories on homeworld
    HomeworldDefence.info          = Defense posts on homeworld
    HomeworldSupplies.info         = Supplies on homeworld
    HomeworldColonistTax.info      = Initial colonist tax rate on homeworld
    HomeworldColonistHappy.info    = Colonist happiness on homeworld
    BaseFreeDefence.info           = Defense posts on initial starbase
    BaseFreeFighters.info          = Fighters on initial starbase
    BaseFreeHulls.info             = Start with some free hulls
    BaseFreeEngines.info           = Start with some free engines
    BaseFreeBeams.info             = Start with some free beams
    BaseFreeTorps.info             = Start with some free torpedoes
    AllBasesTheSame.info           = If enabled, all initial bases are the same
    AdjustBasesTechs.info          = Set initial tech levels depending on planet natives
    StartingEngineTech.info        = Initial Engine tech level
    StartingHullTech.info          = Initial Hull tech level
    StartingBeamTech.info          = Initial Beam tech level
    StartingTubeTech.info          = Initial Torpedo tech level
    FreeShips.info                 = Start with free ships at the homeworld
    FreeShipsOnBases.info          = Start with free ships at the starbases
    FreeShipsNumber.info           = Number of free ships per base
    FreeShipsAllTheSame.info       = If set, all players receive the same initial ships
    FreeShipsHull.info             = Type of the initial ships, if FreeShipsAllTheSame is set
    FreeShipsEngines.info          = Engine type of initial ships
    FreeShipsBeams.info            = Beam type of initial ships
    FreeShipsTubes.info            = Torpedo type of initial ships
    FreeShipsAmmo.info             = Ammunition on initial ships#
    NearFarPlanetCheck.info        = Enables planet location fairness check
    NearPlanetsNo.info             = Number of near planets each player must have
    NearSearchRadius.info          = Maximum distance for near planets
    FarPlanetsNo.info              = Number of far planets each player must have
    FarSearchRadius.info           = Maximum distance for far planets
    NativeCashCheck.info           = Enables planet income fairness check
    NativeCash.info                = Income range for each player
    NativeCashSearchRadius.info    = Distance for income fairness check
    MineCheck.info                 = Enables planet mining fairness check
    MineTritanium.info             = Amount of Tritanium each player must be able to mine
    MineDuranium.info              = Amount of Duranium each player must be able to mine
    MineMolybdenium.info           = Amount of Molybdenum each player must be able to mine
    MineSearchRadius.info          = Distance for mining fairness check
    MaxMineTurns.info              = Turns for mining fairness check
    CreateWormholes.info           = Enable creation of wormholes
    WormholeNumber.info            = Number of wormholes to make
    MaxWormholesCounter.info       = Number of iterations for wormhole creation
    NoWormholesNearHomeworlds.info = Disallow wormholes near homeworlds
    MinWormHomeDistance.info       = What is considered near a homeworld
    NoWormholesNearPlanets.info    = Disallow wormholes near planets
    MinWormPlanetDistance.info     = What is considered near a planet
    MinWormholesDistance.info      = Minimum distance between wormholes
    MinWormholeLength.info         = Minimum distance covered by a wormhole
    WormholeUniDirChance.info      = Percentage chance that a wormhole is unidirectional
    WormholeStartMoveChance.info   = Percentage chance that a wormhole entry point moves
    WormholeEndMoveChance.info     = Percentage chance that a wormhole exit point moves
    WormholeStartRange.info        = Allowed coordinates of wormhole entries
    WormholeEndRange.info          = Allowed coordinates of wormhole exits
    WormholeInstabilityRange.info  = Range for initial wormhole instabilities
    WormholeMassRange.info         = Range for initial wormhole masses
    CreateMap.info                 = Enable creation of a new random map
    PlanetsMinDistance.info        = Minimum distance between planets
    PlanetsNumber.info             = Number of planets
    FixMapChecksums.info           = Make sure the map fits the required checksum
    CreateIonStorms.info           = Enable creation of ion storms
    IonStormsNumber.info           = Number of ion storms to make
    IonStormsCenterRange.info      = Allowed coordinates of ion storms
    IonStormsVoltageRange.info     = Range for ion storm initial voltage
    IonStormsRadiusRange.info      = Range for ion storm initial radius
    NoIonStormsNearHomeworlds.info = Disallow ion storms near homeworlds
    MinIonStormsHomeDistance.info  = What is considered near a homeworld
}

ini.pmaster {
    Scenario.info                   = Scenario (classic, ashes, disunited)
    RaceIsPlaying.info              = $ini.amaster.RaceIsPlaying.info
    Password1.info                  = $ini.amaster.Password1.info
    Password2.info                  = $ini.amaster.Password2.info
    Password3.info                  = $ini.amaster.Password3.info
    Password4.info                  = $ini.amaster.Password4.info
    Password5.info                  = $ini.amaster.Password5.info
    Password6.info                  = $ini.amaster.Password6.info
    Password7.info                  = $ini.amaster.Password7.info
    Password8.info                  = $ini.amaster.Password8.info
    Password9.info                  = $ini.amaster.Password9.info
    Password10.info                 = $ini.amaster.Password10.info
    Password11.info                 = $ini.amaster.Password11.info
    PlanetSurfaceRanges.info        = $ini.amaster.PlanetSurfaceRanges.info
    PlanetDensityRanges.info        = $ini.amaster.PlanetDensityRanges.info
    PlanetCoreRangesUsual.info      = $ini.amaster.PlanetCoreRangesUsual.info
    PlanetCoreRangesAlternate.info  = $ini.amaster.PlanetCoreRangesAlternate.info
    PlanetCoreUsualFrequency.info   = $ini.amaster.PlanetCoreUsualFrequency.info
    NativesOnPlanetFrequency.info   = $ini.amaster.NativesOnPlanetFrequency.info
    NativeTypeFrequencies.info      = $ini.amaster.NativeTypeFrequencies.info
    NativeGovFrequencies.info       = $ini.amaster.NativeGovFrequencies.info
    NativeClansRange.info           = Native population range, unit is clans
    Homeworlds.info                 = Ids of homeworld planets
    HomeworldsRadius.info           = Radius of circle on which homeworlds are placed
    HomeworldClans.info             = $ini.amaster.HomeworldClans.info
    DesertCrystalHomeworld.info     = $ini.amaster.CrystalsPreferDeserts.info
    HomeworldCash.info              = $ini.amaster.HomeworldCash.info
    HomeworldBase.info              = For each player, whether they start with a starbase
    HomeworldCoreN.info             = $ini.amaster.HomeworldCoreN.info
    HomeworldCoreT.info             = $ini.amaster.HomeworldCoreT.info
    HomeworldCoreD.info             = $ini.amaster.HomeworldCoreD.info
    HomeworldCoreM.info             = $ini.amaster.HomeworldCoreM.info
    HomeworldSurfaceN.info          = $ini.amaster.HomeworldSurfaceN.info
    HomeworldSurfaceT.info          = $ini.amaster.HomeworldSurfaceT.info
    HomeworldSurfaceD.info          = $ini.amaster.HomeworldSurfaceD.info
    HomeworldSurfaceM.info          = $ini.amaster.HomeworldSurfaceM.info
    StartingEngineTech.info         = $ini.amaster.StartingEngineTech.info
    TwoFreeShips.info               = For each player, whether they start with two free ships
    OldEmpireRace.info              = (Empire scenario) Race that plays the Old Empire
    OldEmpirePlanets.info           = (Empire scenario) Number of planets owned by the Old Empire
    OwnedPlanets.info               = (Ashes scenario) Number of planets owned by each player
    AllOwnedPlanetsTheSame.info     = $ini.amaster.AllOwnedPlanetsTheSame.info
}

ini.explmap {
    ScanRanges.info          = Maximum scan range for each race (safe range if random scanning is not used)
    DetectRanges.info        = Safe scan range for each race (if random scanning is used)
    DefenseBonusPercent.info = Anti-scan Defense bonus for each race
    ShareAlliedPlanets.info  = Enable that allies see each others planets
    ShareScannedPlanets.info = Enable that allies see planets scanned by each other
    UseRandomScanning.info   = Use random scanning, detection probability depends on distance
    SensorSweepsCount.info   = Enable location of all planets scanned with regular Sensor Sweep
    DarkSenseLocates.info    = Enable location of all planets scanned with Dark Sense (requires SensorSweepsCount)
}

ini.map {
    size.info    = Map size in light-years (see pconfig.src WraparoundRectangle)
    wrap.info    = Enable wrapped map (see pconfig.src AllowWraparoundMap)
    explore.info = Enable ExploreMap support
}

# hullfunc.txt allows abbreviations. Define some common ones.
ini.hullfunc {
    Hull.info           = Set the hulls to which the next assignments apply
    Hull.link           = http://phost.de/phost4doc/hullfunc.html#Hull
    Function.info       = Set the function to which the next assignments apply
    Function.link       = http://phost.de/phost4doc/hullfunc.html#Function
    Func.info           = Set the function to which the next assignments apply
    Func.link           = http://phost.de/phost4doc/hullfunc.html#Function
    RacesAllowed.info   = Assign selected function to hulls, for a set of races
    RacesAllowed.link   = http://phost.de/phost4doc/hullfunc.html#RacesAllowed
    Races.info          = Assign selected function to hulls, for a set of races
    Races.link          = http://phost.de/phost4doc/hullfunc.html#RacesAllowed
    PlayersAllowed.info = Assign selected function to hulls, for a set of players
    PlayersAllowed.link = http://phost.de/phost4doc/hullfunc.html#PlayersAllowed
    Players.info        = Assign selected function to hulls, for a set of players
    Players.link        = http://phost.de/phost4doc/hullfunc.html#PlayersAllowed
    Initialize.info     = Initialize hull functions
    Initialize.link     = http://phost.de/phost4doc/hullfunc.html#Initialize
    Init.info           = Initialize hull functions
    Init.link           = http://phost.de/phost4doc/hullfunc.html#Initialize
    AssignTo.info       = Determine when subsequent assignments take effect
    AssignTo.link       = http://phost.de/phost4doc/hullfunc.html#AssignTo
    Assign.info         = Determine when subsequent assignments take effect
    Assign.link         = http://phost.de/phost4doc/hullfunc.html#AssignTo
    Level.info          = Define an experience level restriction for the next assignment
    Level.link          = http://phost.de/phost4doc/hullfunc.html#Level
}

ini.pcontrol {
    AUXHOST1.info       = Define a command to be executed before most host operation
    AUXHOST2.info       = Define a command to be executed after most host operation
    Addon.info          = Add an add-on to the host run
    Addon.link          = http://phost.de/phost4doc/pcontrol.html#addon

    TransferOwner {
        info = Modify "Ownership Transfer" stage
        link = http://phost.de/phost4doc/pcontrol.html#TransferOwner
    }
    LargeMeteors {
        info = Modify "Large Meteors impact" stage
        link = http://phost.de/phost4doc/pcontrol.html#LargeMeteors
    }
    MeteorShowers {
        info = Modify "Meteor Showers" stage
        link = http://phost.de/phost4doc/pcontrol.html#MeteorShowers
    }
    AntiCloak_1 {
        info = Modify first "Anti-Cloak" stage
        link = http://phost.de/phost4doc/pcontrol.html#AntiCloak_1
    }
    DeluxeSuperSpy {
        info = Modify "Super Spy Deluxe" (friendly code change) stage
        link = http://phost.de/phost4doc/pcontrol.html#DeluxeSuperSpy
    }
    NewNativesAppear {
        info = Modify "New Natives appear on planets" stage
        link = http://phost.de/phost4doc/pcontrol.html#NewNativesAppear
    }
    RobMission {
        info = Modify "Privateer Rob Mission" stage
        link = http://phost.de/phost4doc/pcontrol.html#RobMission
    }
    GamblingShips {
        info = Modify "Gambling Ships produce cash" stage
        link = http://phost.de/phost4doc/pcontrol.html#GamblingShips
    }
    CargoDump {
        info = Modify "Ships dump cargo on planets" stage
        link = http://phost.de/phost4doc/pcontrol.html#CargoDump
    }
    CargoTransfer {
        info = Modify "Ships transfer cargo to other ships" stage
        link = http://phost.de/phost4doc/pcontrol.html#CargoTransfer
    }
    TrimShipCargo {
        info = Modify "Trim excess cargo from ships" stage
        link = http://phost.de/phost4doc/pcontrol.html#TrimShipCargo
    }
    CrewExchange {
        info = Modify "Crew exchange mission" stage
        link = http://phost.de/phost4doc/pcontrol.html#CrewExchange
    }
    Training {
        info = Modify "Training mission" stage
        link = http://phost.de/phost4doc/pcontrol.html#Training
    }
    BeamTransfers {
        info = Modify "Beam transfers between ships" stage
        link = http://phost.de/phost4doc/pcontrol.html#BeamTransfers
    }
    GatherMission {
        info = Modify "Ships gather cargo" stage
        link = http://phost.de/phost4doc/pcontrol.html#GatherMission
    }
    BeamUpCredits {
        info = Modify "Ships gather credits" stage
        link = http://phost.de/phost4doc/pcontrol.html#BeamUpCredits
    }
    MinefieldDecay {
        info = Modify "Minefields decay" stage
        link = http://phost.de/phost4doc/pcontrol.html#MinefieldDecay
    }
    MineLaying {
        info = Modify "Ships lay mines" stage
        link = http://phost.de/phost4doc/pcontrol.html#MineLaying
    }
    MinesDestroyMines {
        info = Modify "Mines destroy mines" stage
        link = http://phost.de/phost4doc/pcontrol.html#MinesDestroyMines
    }
    MineSweeping {
        info = Modify "Ships sweep mines" stage
        link = http://phost.de/phost4doc/pcontrol.html#MineSweeping
    }
    MinefieldScan {
        info = Modify "Minefield scan" stage
        link = http://phost.de/phost4doc/pcontrol.html#MinefieldScan
    }
    WebDraining {
        info = Modify "Web mines drain fuel" stage
        link = http://phost.de/phost4doc/pcontrol.html#WebDraining
    }
    MoveIonStorms {
        info = Modify "Ion storms move" stage
        link = http://phost.de/phost4doc/pcontrol.html#MoveIonStorms
    }
    IonStormEffects {
        info = Modify "Ion storms affect ships" stage
        link = http://phost.de/phost4doc/pcontrol.html#IonStormEffects
    }
    NewIonStorms {
        info = Modify "New ion storms appear" stage
        link = http://phost.de/phost4doc/pcontrol.html#NewIonStorms
    }
    IonStormReports {
        info = Modify "Ion storm reports sent out" stage
        link = http://phost.de/phost4doc/pcontrol.html#IonStormReports
    }
    SpecialMissions_1 {
        info = Modify "Super Refit, Self Repair, Hiss mission" stage
        link = http://phost.de/phost4doc/pcontrol.html#SpecialMissions_1
    }
    BuildFighters {
        info = Modify "Ships build fighters" stage
        link = http://phost.de/phost4doc/pcontrol.html#BuildFighters
    }
    BuildTorpedoes {
        info = Modify "Ships build torpedoes" stage
        link = http://phost.de/phost4doc/pcontrol.html#BuildTorpedoes
    }
    Alchemy {
        info = Modify "Alchemy ships" stage
        link = http://phost.de/phost4doc/pcontrol.html#Alchemy
    }
    ShipBuildOrders {
        info = Modify "Prepare ship build orders" stage
        link = http://phost.de/phost4doc/pcontrol.html#ShipBuildOrders
    }
    ShipBuilding_1 {
        info = Modify first "Ship Building" stage
        link = http://phost.de/phost4doc/pcontrol.html#ShipBuilding_1
    }
    DumpOldBaseParts {
        info = Modify "Starbases recycle unused parts" stage
        link = http://phost.de/phost4doc/pcontrol.html#DumpOldBaseParts
    }
    BaseMissions_1 {
        info = Modify "Fix/Recycle, Maximize Defense, Load Torpedoes, Force Surrender starbase missions" stage
        link = http://phost.de/phost4doc/pcontrol.html#BaseMissions_1
    }
    SupplyRepair_1 {
        info = Modify first "Ships use supplies to repair themselves" stage
        link = http://phost.de/phost4doc/pcontrol.html#SupplyRepair_1
    }
    BoardingParties {
        info = Modify "Boarding" stage
        link = http://phost.de/phost4doc/pcontrol.html#BoardingParties
    }
    FreeFighters {
        info = Modify "Starbases build free fighters" stage
        link = http://phost.de/phost4doc/pcontrol.html#FreeFighters
    }
    TowResolution {
        info = Modify "Tow conflict resolution" stage
        link = http://phost.de/phost4doc/pcontrol.html#TowResolution
    }
    Movement {
        info = Modify "Ships move" stage
        link = http://phost.de/phost4doc/pcontrol.html#Movement
    }
    GloryDevices {
        info = Modify "Glory devices detonate" stage
        link = http://phost.de/phost4doc/pcontrol.html#GloryDevices
    }
    Chunneling {
        info = Modify "Chunneling" stage
        link = http://phost.de/phost4doc/pcontrol.html#Chunneling
    }
    AntiCloak_2 {
        info = Modify second "Anti-Cloak" stage
        link = http://phost.de/phost4doc/pcontrol.html#AntiCloak_2
    }
    ColonizeMission {
        info = Modify "Colonize mission" stage
        link = http://phost.de/phost4doc/pcontrol.html#ColonizeMission
    }
    SupplyRepair_2 {
        info = Modify second "Ships use supplies to repair themselves" stage
        link = http://phost.de/phost4doc/pcontrol.html#SupplyRepair_2
    }
    BaseMissions_2 {
        info = Modify "Refuel, Repair, Unload starbase missions" stage
        link = http://phost.de/phost4doc/pcontrol.html#BaseMissions_2
    }
    Combat {
        info = Modify "Combat" stage
        link = http://phost.de/phost4doc/pcontrol.html#Combat
    }
    SupplyRepair_3 {
        info = Modify third "Ships use supplies to repair themselves" stage
        link = http://phost.de/phost4doc/pcontrol.html#SupplyRepair_3
    }
    Terraforming {
        info = Modify "Terraforming ships" stage
        link = http://phost.de/phost4doc/pcontrol.html#Terraforming
    }
    WormholeScan {
        info = Modify "Scan for wormholes" stage
        link = http://phost.de/phost4doc/pcontrol.html#WormholeScan
    }
    SensorSweep {
        info = Modify "Sensor sweep mission" stage
        link = http://phost.de/phost4doc/pcontrol.html#SensorSweep
    }
    SpecialMissions_2 {
        info = Modify "Pillage, RGA, Dark Sense missions" stage
        link = http://phost.de/phost4doc/pcontrol.html#SpecialMissions_2
    }
    PlanetaryProduction {
        info = Modify "Planetary production" stage
        link = http://phost.de/phost4doc/pcontrol.html#PlanetaryProduction
    }
    PlanetaryHappiness {
        info = Modify "Planetary happiness" stage
        link = http://phost.de/phost4doc/pcontrol.html#PlanetaryHappiness
    }
    PlanetaryTaxation {
        info = Modify "Planetary taxation" stage
        link = http://phost.de/phost4doc/pcontrol.html#PlanetaryTaxation
    }
    PlanetaryGrowth {
        info = Modify "Planetary population growth" stage
        link = http://phost.de/phost4doc/pcontrol.html#PlanetaryGrowth
    }
    PlanetaryLosses {
        info = Modify "Planetary losses" stage
        link = http://phost.de/phost4doc/pcontrol.html#PlanetaryLosses
    }
    ShipBuilding_2 {
        info = Modify second "Ship Building" stage
        link = http://phost.de/phost4doc/pcontrol.html#ShipBuilding_2
    }
    Assimilation {
        info = Modify "Borgs assimilate natives" stage
        link = http://phost.de/phost4doc/pcontrol.html#Assimilation
    }
    SuperSpyMission {
        info = Modify "Super Spy mission" stage
        link = http://phost.de/phost4doc/pcontrol.html#SuperSpyMission
    }
    ShipExploration {
        info = Modify "Exploration reports" stage
        link = http://phost.de/phost4doc/pcontrol.html#ShipExploration
    }
    Experience {
        info = Modify "Experience upgrades" stage
        link = http://phost.de/phost4doc/pcontrol.html#Experience
    }
}
