Hosts: replace the PHost program
Players: update the PVCR program. PVCR 4.0a should be
able to handle all PHost versions. Really :-)
- PHost now reports ship-specific hull abilities with a
util.dat record. (v4.0a)
- Mine laying rules changed again:
every player's ships lay in Id order, but sequences are randomly
interweaved. This gets you predictability for the general case
while maintaining fairness in extreme situation. This order of
operation is called per-player Id
order, we expect to use it as a means of conflict resolution
in many more places (see below). (v3.4e/4.0a)
- When given a PlayersAllowed or RacesAllowed
without preceding Hull and Function in
hullfunc.txt, PHost would exit with an assertion
failure. This has been replaced by a proper error message.
(v3.4e/4.0a)
- Not really a bug, more sort-of a missing rule:
Dark Sense and
Super Spy now work properly even
when many players play the same race. When many players
Pillage or
RGA a planet, or many players
Rob, rules are now more fair
(per-player-id order).
(v3.4e/4.0a)
- Version 4.0 would not correctly communicate
Experience to PVCR, and PVCR would display
bogus warnings when seeing experience. (v4.0a)
- Experience score records came out
endian-swapped on Suns. Found by Stefan Glasauer. (v4.0a)
- When a ship got re-crewed, its
experience level would rise uncontrollably. Found by Daniel
Brüdigam. (v4.0a)
- PVCR 4.0 would spam the user with bogus warnings when used in
a 3.x game. (v4.0a)
- When a ship changed ownership (combat,
give, surrender,
boarding), its ship name would be sent
to the new owner even if AllowShipNames says it should
not. Found by Daniel Brüdigam. (v3.4e/4.0a)
- All decloaked ships now generate a
util.dat record. The record also includes
whether the ship was caught before or after movement.
(v4.0a/3.4e).
Back to top
First public beta release. See What's new in
PHost 4 for changes compared to PHost 3.x.
Back to top
This document is maintained by The Portable Host Project
(support@phost.de).
Last updated 18 May 2003.